Tuesday 7 May 2013

Raising engagement and results with a GCSE text




Link to local media story

This is one of my all time favourite projects-

Brief:- to create an abridged graphic novel of Frankenstein, made by students to be used as a key learning tool for students. Engagement, excitement (particularly from boys) and accelerated learning a must.

This is one of my all-time favourite projects I have worked on- how do you get students excited about a 200 plus year old text? The answer we found was to get 30 students together for 3 days, for a full-on experimental, experiential, cross curricular, multi-modal, immersive learning experience, delivered in character, bringing the world of the text alive for students to directly experience... and a smoke machine, to produce an abridged graphic novel informed by the text, using its original language in a way that would not dumb down, but enhance, the reading experience

here are a few select highlights from the feedback we got:-


Results for English coursework Frankenstein essay rose by more than a third.

Students felt as if they had gained skills useful in the real world and felt confident that they had also gained lifelong skills that could be applied across school during KS4 and beyond.

Students felt as though they were making an important contribution to teaching and learning in KS4, behaviour, productivity and quality of responses was exceptionally high. This had a ripple effect across the year with many students requesting involvement in the project (or one similar) and copies of the work produced.

‘It’s amazing! When I was drawing it I never thought that it could come out so well. I thought it might look cheesy, but it doesn’t look like a school project at all, it looks like a real magazine.’

‘The workshop was a unique opportunity, it not only gives other students a chance to benefit by reading the comic and understanding the book, but it makes you feel good about yourself. It makes you reflect on the combination of different learning and experiences, and sums up the memory and experience of learning.’

‘I think comic books such as this are extremely beneficial to learning because they bring you closer to the story... it is a lot more interesting and visually stimulating. This will engage students who are normally put off by normal reading. The comic book format makes it more accessible to more people. It makes you want to read to the end, it makes Frankenstein fun.’

The fact that they were created by the students was a wonderful idea which really made many students feel like their work is being appreciated and valued around the school. I have heard many students asking to take them home or read them in their own time – I think it is a brilliant way of getting students interested in difficult texts.           

My students LOVED the graphic novel; they were absolutely engrossed by it and it has really helped them to engage with what is a very challenging novel. As well as giving them an overview of the book as a whole and helping them to think about themes and ideas explored in the novel, they have found it particularly helpful in terms of finding quotations to use in the Controlled Assessment. Students usually struggle to find quotations in what is a dense novel and the graphic novel makes the process more manageable, and even enjoyable! For me, the real strength of the graphic novel is that it uses the language from the novel but makes it more accessible. Students seemed genuinely to enjoy, and benefit from the graphic novel. They seemed also to feel a real sense of pride that it had been produced within the school and many of them asked if they could have a copy. 

This is only a sample of what happened; for further details, please contact me via my Linkedin page (look for Matt Cooley Advanced Skills Teacher)





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